The Camarilla of Providence
   
     
 
 

Timothy Brosnan VST Changeling
Address: 1539 Pawtucket Ave Rumford, RI 02916
Phone: (401) 434-0891
Email: vstChangeling@camarillaprovidence.org
Thespis (y/n): N

Describe What Kind of game you intend to provide to the players.
Most of the Providence games will be set in the newly opened Freehold in the hear t of the city. The Barony was once proud and grand but in past years fell into disrepair. Recently the Balefire has been sparked again with the rebirth of the city. The Count assembled a few Kithain to go search it out and protect it. The main plots of the game will involve the intrigue of the City and the involvement of the Barony with their surrounding lands. So the Venue will consist of mainly Intrigue and Drama with Darkness being the most prevalent of the minor plots.

Several more personal plots will take place, mostly concerning the characters everyday lives and the complexity of carrying on with two separate existences. Much of the action and mystery of the venue will be more personal and be done between games.

Antagonists:
The main antagonists of the game will be the PC’s themselves in more ways than one. The first is that many of them will not be aligned with the same Faction and will not have the same political goals. The game will be less about Noble Rule vs. the Commoner than about the courtly intrigue of the Changeling world. While there will be some pro-commoner Factions within the city most will not be very open about their tendencies.

The other way that the PC’s will be considered antagonists will be with concern to themselves. Wouldn’t it be easier to keep a girlfriend if you weren’t running off doing imaginary things all the time. How about just going to college and getting a good respectable job like your parents always wanted. Life would be much easier if you gave up, so why keep going? Banality as an antagonist that will only keep coming, and eventually you may not even want to fight it.

Check in:
All Treasures/Chimera/Companions must be presented to the Venue Lead prior to entering the game. Should they be unbalancing, or should the Venue Lead feel the powers do not fit the trait cost, then the item will be either denied for use or altered to fit the local game.

1) All players will need to provide proof of membership, proof of MC. Character Sheet must have signature of the Player’s Direct ST, as must the EXP log.
2) Anything that is RST or higher approval must have the database approval code.
3) Members of the Domain must have Character Sheet on file with the VST/AVST.
4) All Item cards must be signed by the appropriate ST.

Visiting Characters:
Players of visiting characters are requested to contact the Lead Coordinator or Lead ST in advance of arrival.

External Plotlines:
The Camarilla is a global organization. Plots and effects from other chapters/domains/regions/nations will be allowed into the Domain game. However, the VST reserves the right to deny any effect coming into the Domain game without the *complete* plotkit being presented beforehand for review in order to maintain game balance.

The Following is a list of ‘styles of play’ that you will use to categorize your game:
Intrigue (politics and negotiation): 5
Action (combat and challenges): 3
Mystery (enigmas and investigation): 2
Drama (ceremony and characterization):4
Darkness (probability of player character death or corruption):4

1 No Content
2 Minimal
3 Occasional
4 Consistent
5 Focus of the Game